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Guide forteresse de guilde ( anglais)

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Guide forteresse de guilde ( anglais) Empty Guide forteresse de guilde ( anglais)

Message par Touky2886 Lun 19 Sep - 17:32


https://www.reddit.com/r/Neverwinter/comments/3r296m/stronghold_guide_for_xbox_what_the_hell_do_i_build/

Basic guidelines

Guild hall and marketplace have absolute priority.

Ignore support structures, all except the PVP ones are not needed at all (and they are only good for siege PVP).
Some guild hall levels unlock a new rank for all other buildings while the other ones usually require a set number of strucures on a specific rank. When it says "requires 10 structures rank 7" the guild hall itself is included.
To meet those level requirements, the production structures are usually the best way to go.
Boon structures cost shit ton of AD (talking about millions) but less other currencies. Try to get everyone to d*nate a little bit and you will be surprised how fast you can get the AD together.
Guild hall rank 8/marketplace rank 4 unlock the new 140 gear
Guild hall rank 16/marketplace rank 8 unlock new artifact weapons.
Guild hall building times go up with rank (rank 4 takes 3 days, rank 5 takes 4 days and so on)


First steps


Complete the 4 basic production structures (Lumberyard, Far, Quarry, Mine).
Lumberyard will be the first thing you build (from special stuff you drop from enemies and only use it for this one building, don't worry it's easy:D)
Build your marketplace (and get it to 4 as fast as possible)

At guild hall rank 8 you might consider building your first boon structure. After unlocking the new gear you might find the boons more useful than anything else you could unlock in the nearer future. Also guild hall rank 8 does not cost AD (marketplace rank 4 does though:P).

Speaking of, what boon structures should I go for?
That depends entirely on what your guild needs. Here are the ones I found most useful. Note: You can build a total of 4 boon structures. Also each structure unlocks up to 3 boons at the level 1/3/5.

Barracks: XP Bonus/Power/Incoming Healing (having 8000 Power is nice, the barracks do cost PVP Shards though)
Stable: Defense/Armor Penetration/Run speed (having decent stats on all 3 unlock ranks speaks for itself, defense and arpen might not be useful for everyone though)
Wizard's workshop: Hitpoints/Healing potion bonus/Overload ward bonus (you will only want this for the HP)
Temple: Lifesteal/Revive sickness duration/group healing potion bonus (Lifesteal might be nice for some classes and the sickness duration reduction can help in PVE at later ranks)

Generally you will have to pay a lot of AD for stuff you might not actually want/use. But it is a guild project and you should honestly discuss with all members what you plan on building.


Dernière édition par Touky2886 le Mer 21 Sep - 10:41, édité 1 fois

Touky2886

Messages : 12
Date d'inscription : 29/08/2016

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Guide forteresse de guilde ( anglais) Empty Re: Guide forteresse de guilde ( anglais)

Message par Touky2886 Lun 19 Sep - 17:34

How much will it cost my guild?


Holy shit. A lot. Here are the exact values if they don't change it for xboxwhichIdoubt.
Just some examples, unlocking 99% of the useful stuff (gear/3 boon structures/new artifact weapons/guild hall rank 16) costs you:

112.2 mio AD
4.8 mio Influence
16. 4 mio ToD treasures (holy fuck)
30 mio gold

Those are the values for PC, Xbox might differ.

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Message par Touky2886 Lun 19 Sep - 18:35


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Message par Touky2886 Lun 19 Sep - 18:39

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Guide forteresse de guilde ( anglais) Marchy10

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